The Teutonic Order faces several rebellions. These treacherous heretics are hindering our efforts to spread the Catholic faith throughout Eastern Europe.Skip to the battle:Game: Medieval 2 Total WarMod: Stainless SteelFaction: Teutonic OrderSetting: Late Era.Watch More Here:About: Wargamer who plays a lot of strategy games such as Creative Assembly’s Total War series. Jul 22, 2014 - Medieval II: Total War Kingdoms is the official expansion to last. Along with the new maps in the Britannia, Teutonic, Crusades, and New. Expect to find plenty of Gameplay, Let’s Plays, and on the spot battle commentary.Enjoyed the Episode? Check out these playlist.Medieval 2 Total War: Kingdom of Heaven:Three Kingdoms Total War: Lu Bu the Warmonger:Wargame Red Dragon: South Korea Defense:Relaxing Epic Battles:.Medieval 2 Total War: Teutonic Order (1) Livonian Rebels.Social Media.Connect with me on Twitter:Follow my Facebook page:Find me on Twitch.
Popular files for Medieval II: Total War - KingdomsNameTypeSizeDateTotal7 daysmod3871.7 MB8/K249mod2617.3 MB2/3/201716.2K161mod109.8 MB3/19/201814.2K125mod4247.4 MB1.9K92mod3332.5 MB5/25/20193.5K85mod21 KB5/6/20182.8K85mod4235.2 MB5/1/201915.7K81mod1279.7 MB2/17/201622.3K71mod5213.3 MB5/28/20191.8K64mod6095.8 MB7/23/20182K63mod3333.8 MB1K62mod8481.2 MB5/29/20178.3K61mod1993.4 MB22.2K57mod2947.1 MB97851patch101 MB4/11/20084.4K45mod6155.1 MB11/3/201712.3K43. . Teutonic Campaign: The Teutonic Order.If this is your first visit, be sure tocheck out the by clicking thelink above. You may have tobefore you can post: click the register link above to proceed. To start viewing messages,select the forum that you want to visit from the selection below.Wambat is holding a weekly raffle giveaway of Steam games to promote the Fourth Age Total War mod and his Let's Play campaign!Check out the announcement thread. The Org needs You!Please visit the for more information on how to help. The Teutons are an interesting faction because they are not a true kingdom in any sense. Thus, they rely on generals with the leader chosen by them and do not have any sons or princesses.The Teutons rely heavily on heavy infantry and cavalry so war against the eastern factions can be troublesome as the best missile troop they have are the Livonian Auxillaries which come later. Skyrim best followers mod. If so desired, you can have her bite the Dragonborn to turn them into a Vampire Lord. ![]() Thus you need to rely heavily on Order spearmen, seige weapons, and merc light cavalry to compensate and fight the Lithuanians in siege battles in which their cavalry cannot run away.The Teutons have a powerful spearmen known as the Order spearmen which make up for this weakeness and should be used as a early backbone. They also do not require any high religion to recruit which is a problem with the Teutons so Priests are needed in order to recruit their best units.M/VHThe Teutons start off with 4 castles and 4 cities. The two towns to the north do not produce much and will take time to advance thus funds are limited.The best option would be to refinance the empire by converting some castles into a city. Marienburg and Dunaburg should be left as castles in order to provide some security for the future. Marienburg is your capital and is advanced so it should be left as it is.You start off at war with the Lithuanians who have only one castle, Palanga, so taking it would cripple the Lithuanian war machine, forcing them to stick with miltia type units until they can get another castle. It is advisable to take your two catapults and Mangonels and available troops from the south to take out Palanga as quickly as possible before moving on. In fact you should wait near the castle until the Lithuanians upgrade it into a stone castle in which you can then take it the next turn.Visby, an island northwest should also be taken as well as it is a requirement for the Hanseactic League and will provide a good trading outpost.Later on a crusading Noble will arrive from England and he brings with him levy spearmen, dismounted feudal knights and feudal knights so its best to take him with you on your rampage across Lithuania. He does not need to be the leading general, he simply needs to be a part of your crusading army.THe more victories you win, the more he'll reward you. THe more lands he captures, he'll reward you even more. If you exterminate all pagans in his way, he'll reward you heavily so its best to use him to capture as many Lithuanian lands as possible. The highest he has rewarded me was 13000 and he had exterminated at least 3-4 settlements.Poland and Denmark offered an alliance with me so those borders are secured. It's the HRE and Novogords that you should watch out for and so should keep a decent size garrison in Dunaburg to deter them and in Marienburg.Early in the game, the Hanseactic League will be looking for a headquarters. The cities Riga, Visby, Novogrod, Danzig, and Hamburg are the cities you must capture in order to build the HQ which will increase your trade globally.You have Riga and Visby is an island northwest of your position and can be taken easily with a reasonable army. If you control the majority of the cities(At least 3/5), the League will offer you the HQ for 4000.Due to the war against the Pagans; Denmark, Novogrod, and HRE will have advanced and built up into powerful empires which eventually you will be forced to direct your attention to. The Novogrods field powerful cavalry so a similar solution to the Lithuanians will be required. The HRE and Danish field infantry based armies so conventional arms will suffice but by conquering the Pagan lands, you will have ensured yourself a stable and powerful empire to continue expanding.Due note: In the game I suffered quite heavy casualties in my battles against Lithuania which resulted in pyrrthic (but crippling for the enemy) victories so it is critical to use everything you got to maintain your momentum against them. Nobles will continue to come to your aid to fight against the pagans so look out for them. What's nice about the Teutonic campaign is that you don't really have a family. You are just supplemented with some nice generals at random times and there seems to be a high ratio of 'Man of the Hour' promotions. You really don't have to worry about sending your faction leader out, especially if he doesn't have high leadership/dread, as he is simply another general.One of your main sources of money will be Crusaders arriving on your shores. Your job is to help them kill countless Pagans and gain respect back whenever they were from (my first was from England and game with half a stack of heavy English units). When playing as the Pagans you get bonuses for killing these guys. Basically, the Teutonic Order wants to keep these generals alive in many battles before they go back home, so they donate a lot of money - think 15K or so. You seriously can't take any time at start unless you want to become another one of millions of Amricans who suffer from credit card debt.Financial jokes aside, you need to rush right off the bat and sack those pegans in a two quick finger-snap tempo. You're gonna have to trust the poles in the beginning, and your order spearmen are good enough to take anything lithuanians throw at you, save for that stack with sami axemen and dievas guards. Use the forests and bridges and remember to attack the lithuanian castle on the baltic coast ASAP, and sell all the structures and turn it into a city.With at least the baltic coast secured you should be somewhat financially secure.Again, early game for Teutonic order is really challenging if you are on the harder difficulties. I tried 'bumrushing' the Lithuanians but it did not work out exactly as planned.The planI figured that the easiest way to win is to take out your greatest rival as quickly as possible so tried to steamroll the Lithuanians with my original forces. ![]() Built dirt roads everywhere to facilitate movement, then built 2 orderspear and 1 knetchen in all castles except Thorn (had no more money left for that). Of course it put me in the red in the next turn, but I figured I would get back quickly by sacking two or three settlements.So I made three armies, 1 from the north, this was the largest almost a full stack, almost everything you can find up north (left only the militia spears and some archers in the northern cities and 3 pikes in Riga). 2 from the south, each around a half stack. The army of the north marching to Sauilai forcing a 'decisive' battle as Napoleon would call it. Both southern army had 1 catapult. Medieval 2 Total War TeutonicOne of them marching to Palanga, the other to Hrodna. The idea was to cripple both the Lithuanian military and economy.The actionAlmost everthing went according to plan but I still would not call it a success. I took both Palanga and Hrodna but suffered very high casulties especially at Palanga which was heavily defended. I won only due to my Halbbruder (sp?), that one cav unit killed more than 130, but I practically lost that army. The other southern army was crippled too especially the infantry; what was annoying that it were the 4 xbows defending Hroda that did the damage.I also got the 'decisive' battle at Sauilai that I wished for. That army acted like a magnet: soon 5 or 6 smallish Lithuanian armies were sorrounding it. Since I had no siege arty with that army I had to sit out. Both sides used to the time to reinforce thier armies for the final showdown, so I had a full stack with the best troops I could get there. The battle itself was fairly easy, I was defending a nice hill with reasonable amount of archers, with lots fo light cavs (5 knetchens) and ofc with strong infantry. I suffered some casulties but it was tolerable, howver I lost my OrderMarschall!!!One of the smallish Lithuanian stacks sneeked in from behind and charged my GB killing the marchall while I was busy with the other armies!I was able to replace him with an equally good general but next turn a full stack besieged Sauilai before I could reinforce my army. Soon another 3 or 4 smallish stack joined it. They did not siege so I had to sally. I was reasonably optimistic since I had 5 archers and strong infantry (4 OS and 2 pikes) but somewhat depleated light cavs. The full stack was the usual lithuanian stack with HA, archers, militia but one of the half stacks had 6 tartar lancers. So not just had to worry about the HAs but also had to watch my flank/ rear protecting it vs the lancers. On the top of it I had to attack.At the end defeated the full stack and other 2 with very heavy casulties. I had only 4 order spears remaining each less than 20 men, 2 pikes less then 20, 3 knetchen together less then 15 men, 1 archer (one single archer) and my GB was down two 5 men all units exhausted or very tired expect the pikes.Only to find out that there is an other fresh half stack of lithuanians approaching. Ooops.It had 3 medium HA, 2 spearmilitia,1 axemen and bajorina (sp? Basically a knight). I would have lost that battle vs any decent human player. Luckily it was the AI. It charged my inf head on with its medium HA, defeated them before the others arrived. Then charged my pikes head on (the only 'warmed up' units, and the only unit that can take a head on charge) with its bajorina. Killed it with my pikes, my spears were somehow able to hold the militia spears and axemen, then charged the rear of the axemen with all my remaining cavalry. It was enoug to rout it, which routed the nearby militia spearmen wich routed the last spearmen. It was close.Out of the full stack I had there 3 turns before I had some 70 men left altogether.While I acheived all the goals I set forth, captured all three settlement, got the 'decisive battle' and won it; still on the strategic level I lost the rush. Lost two and half armies out of the starting three, lost the initiative and need both time and money to rebuild my armies.In the meantime Novgorod attacked Riga which was defended only by 3 pikemen. Luckily I won and they never attacked again.It was only the arrival of the crusader noble that allows me to keep up the pressure. I pulled the remaning troops from the south and merged them with the noble's army to besiege Kaunas.ConlusionsAll in all, a more patient approach, the kind of Varro did, might work better. If I would start it again I would combine my best troops into a full stack to attack Palangas. Would keep some half stack at Riga to scare away the Novgorodians and take Visby with a half stack. Medieval 2 Total War Teutonic Campaign GuideFallout new vegas logo png image. I think it is vital to keep that full stack at Palangas healthy and alive to keep up the pressure (to move up vs Sauilai and then against Kaunas), and expand in the south (towards Hrodna) only when the crusader noble arrives. Hi everyone:wave:Here's my position by the start of turn 24 on M/M and Lithuania are destroyed:My strategy is based on having an initial defensive ring made up of Marienburg, Hrodna, Vilnius, Dunaburg and Riga. Buildings are prioritised for these 5 settlements and anything within the defensive ring. Garrisons of at least 10 units man each settlement in the defensive ring. Lenovo conservation mode gone. Only Marienburg and Dunaburg were kept as castles.In order to make the defensive ring I needed to take Vilnius and Hrodna from the Lithuanians. To do this I made 2 armies. The largest led by Hans with the siege equipment and units from Marienburg and Konigsberg sailed down the coast taking Palanga, Siauliai, Kaunus, Panevezys and finally Vilnius. They were reinforced along the way by units from local settlements as well as a wealthy noble arriving on turn 13. The second army consisting of Dietrich with his army and units from Thorn took and held Hrodna.The defensive ring now complete I continued to build up the 5 settlements whilst the wealthy noble continues on taking the remaining Lithuanian settlements.My position now looks good for the next stage of my campaign. Finances are steadily growing and after a succesful campaign with the wealthy noble I should get a nice reward in a few turns.I will post another update once I have played through the middle stages of the campaign. Hello againJust a quick update:The remainder of the campaign was plain sailing after the good start I had made.Novgorod decided to attack me and as they were only allied to Germany (who had previously attacked me) I decided to go on the offensive and destroyed them by turn 34.I was then attacked by the Mongols who I destroyed by turn 47. Whilst being attacked by the Mongols I was also attacked by Poland. I took the necessary settlements from Poland to achieve my target as well as the key settlements owned by Germany and Denmark.Victory was achieved on turn 57. HELP!!I'm playing MTW2: kingdoms in the teutonic campaign. After reading how the German cav are unmatched in the game and everyone here says the order has 'omg uber heavy infintry111' I started the campaign.Now I'm in debt for expensive cav and and cannot retrain, and they drop dead in the moment of impact!!these guys are really crapy and I doubt that Brit dude and his cav are going to be any better against lithuania, practicaly an all cav nation.what unit is the best for: powerful while not expensiveHelp or sugestion would be appreciated. Hi all.The last private is right in my opinion. Balanced upkeep is the key to an effective army. And a unit you don’t use in combat is wasted money. Some of the best units in the Teutonic army is low upkeep (pike men and archers in combination are awesome). I am playing VH VH and that's a true challenge. I have lost the 2 cities in the north at the benefits of the Novs and the den. In the meantime. I have taken Dantzig from the pols as an exchange of gift for my alliance. I have got the HQ at the hanseatic league after 10 turns or so. I have used the Charles troops to kick the liths of two regions. I stay surprised that after even I have taken their castle at Palluga. They still got heavy troops. When I have discovered they got an other castle in the east: Lida. After 2 pinches battles and taken this castle. It was a peaceful walk to destroy the liths.I may recommend to push to Lida asap you have taken palluga, it will make your life easier.Now I am going to take novegorod and kick out the den fron the baltics. Just a few things I've noticed in my recent campaign:1.) There doesn't seem to be a rhyme or reason on which general is promoted Hochmeister. I raised one particular field general (not Grosskomtur) to have extremely good stats/attributes and he was passed over to a much lesser general. Reasons, ideas?2.) It seems, invariably, that as soon as you eliminate one faction, another will attack you. I've used this assumption as a way to predict my troop movements to thwart possible backstabbing by not raiding the last settlement until I am in position to counter. Usually, it will be a 'trusted ally'. As you whittle down another faction, you might see suspicious troop movements or a buildup of troops near your border. Get ready, it's coming.3.) Contrary to popular belief, and what the booklet states, I was able to develop Riga into a Huge City (walls). I have a couple other Large Cities that I am waiting for the populations to increase to see if this is normal. If so, this could dramatically alter our build strategy even though castles and cities are vastly different. I just noticed that after building huge stone walls there was another set of buildings available that I didn't think would exist.4.) Sacking cities that have buildings not available to the Teutonic Order, such as brothels, allow cities to raise spies. This was nice, and you can get the guilds you couldn't with the castle.5.) The Mongols are not even worth being allied with. All they do is grab easy rebel provinces and they never help you with the Liths or Novos, even if you pay them to attack. Their generals are nothing spectacular, unlike in vanilla M2:TW.6.) Burger Pikemen have free upkeep in castles as well as cities that can produce them. Not sure about any other unit having it both ways, but discovered it while upgrading them with a Swordsmith Guild.All for now. Game or Patch Questions?
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