Welcome to!A subreddit for all of those who love the Total War series. So you want to be the Emperor, eh.It's actually a lot easier then you think. I view this as the easiest campaign in the game because of this strategy, and this is how I got my Legendary win ( wouldn't recommend doing this for your Legendary win however unless you feel confident in your abilities in battles. You want to beat the rebels fast, and they'll have higher stats/same numbers as you. ).First things first is dealing with the damn rebels. Your starting army can deal with the army to your south.
Go south, take it out, then attack the city. You should be able to have the city fully conquered by turn 1. This'll help you a ton.Now build up Franz army a bit, get him some more Swordsmen and Crossbowmen. If you can grab Sigmar's Sons.Build a second lord and bring him down as well. Get him some units as well, once both armies have 10ish troops, start heading west. Set one army to ambush, and set the other army out in the open near the major rebel city. Total War: Warhammer is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega for Microsoft Windows via the Steam gaming platform. The game was brought to macOS and Linux by Feral Interactive. The game features the gameplay of the Total War series with factions of Games Workshop's Warhammer Fantasy series; it is the first Total War game not to portray a historical setting. It is the 10th title in the Total War series and the first title to be. They'll rush out to attack what looks like a juicy 10/10 army, and instead will find a full battle. Kill them with your two lords/ROR/better troops.Immediately split up your forces, have one army take the south town, have the other go up and take the north town. Congratulations, you own Reikland on turn 3-5ish.Now for the real fun.Look at the rest of the Empire map. Look at all those provinces around you, and the people in those provinces.You don't want any of those fucking provinces. The more you own the more annoying this campaign gets. The Elector Counts might be annoying, but they are still your subjects and will do their job just fine. The less you expand, the more they like you. Leave them all be, they can do whatever they want.Scratch that. There are two provinces you actually want. Maybe a 3rd/4th/5th if your hand slips or you get bored. The other provinces though? You 100% do not want them. Because they'll cost you more then you'll ever get out of them. You'll have to defend them against Beastmen, you'll have to defend them against Vampires, against Chaos, against every little thing that suddenly decides to wander through your lands. You'll have to spend thousands building stupid public order/growth buildings just to squeeze out a couple hundred out of them. And then you'll never see that couple hundred because you'll be spending it building armies to garrison/guard that region anyways.Here are the provinces you actually care about.Marienburg.Sylvania ( West and East ).Why? Marienburg has a port + Altdorf has a stacking buff for nearby regions income gain. Combined, the two regions can make upwards of 5k-7k a turn by themselves. That's absurd!Sylvania isn't super exciting outside of Eastern Sylvania, for the same reason VC is such an easy start. Total War Warhammer 2 Mortal Empires Empire StrategyFreebie gold mine! That's another 2k+ per turn!The other provinces you might be interested in are.Wissenland ( mostly Wissenland because it's usually very easy to confederate, fairly safe, and gets you a 10% - upkeep on ALL Artillery buff. Also it's got Iron and Marble which help with trade! ).Talabecland ( eh, but special building ).Middenland ( eh but two! Special building. )Mainly for the cool side building/achievement buildings they offer. But I'd argue it'd be better to leave them all AI controlled until after Chaos is destroyed. Or just forever honestly, achievements aren't super useful!By only ever conquering Sylvania/Marienburg lands, you accomplish a bunch of super useful/helpful things. First and foremost? You set yourself to go into the Chaos Invasion with anywhere from 4-8 full 20/20 friendly armies backing you up that you don't have to fund or control at all. Warhammer Total War Empire Strategy GameThis is absurdly helpful, and I've never been in a campaign where they didn't all become military allies as soon as Chaos showed up, no matter how much they hated me.Secondly, you don't have to spend half the game playing whack a mole/whack a builder. Instead you can focus all your money on the Reikland/Sylvania, building a strong recruitment center/stacking buffs in both regions with which to exert your will. Sylvania will be a great rest/resupply zone as the war against Chaos kicks in, and Reikland will be a great place for new armies to be built. Combined, Marienburg/Reikland/Sylvania should be making you enough to finance 3 full 20/20 armies of top tier Empire troops. Put those armies to good use, and you can back up Kislev/your Elector Counts in key battles to turn the tide against Chaos, rather then having to be the only person fighting all of Chaos.Thirdly, trade is hilariously broken! By leaving all the Elector Counts alive and instead allying with/trading with them, you will make significantly more then you could ever make by actually owning their provinces! Between the stacking trade buffs you can get, you can get 200-400 gold per Count per turn without ever having to do anything. Meanwhile yet again, if you actually owned their zone, you'd be seeing similar numbers and having to pump it into actually trying to keep the zone stable.So you are probably thinking wow, all this sounds great. But what do I do.Easy.Once you have Reikland, go beat the everloving shit out of the Skullsmasherz. Fuck those guys, make sure they go away. Marienburg will be unhappy with your trespassing, but that's not a huge problem right now, you don't need to care about how they feel about you diplomatically.Then look south and see how Karak Norn is doing. They'll probably be losing to Skarsnik. See if they'll accept you joining their war/military access ( they probably won't be it's worth a try ), then go south and Raze Karak Azgaraz. Skarsnik will be somewhat stuck and will likely lose at Karak Norn thanks to the attrition, which'll remove his faction. If Skarsnik survives, do what you need to do to kill him, unless you have to trespass on Karak Norn land. Don't do that, because the fucking Dwarfs will take all game to forgive you for marching across their lands to destroy Skarsnik, even if it saves them.Now you have zero Orcs to suffer through in the West. It's time to make Marienburg yours. Go west, declare war ( if you can, join Bret's war ), then go conquer Marienburg. Go up north and conquer Gorssel.Now you get to play Emperor. Build up Reikland and the Wasteland. Build cool armies. Focus on getting Military Access with each of the various Empire factions. Focus on getting trade with the various Empire factions. Don't worry so much right now about Defensive Alliances because they might fight each other and you don't want to deal with that. Most Beastmen spawn in/around Wissenland/Averland, so if you can get Military Access with each of them you'll be set to get a ton of free rep with all your Counts for murdering all the Beastmen as they show up. Between the rep gain from killing Skullsmasherz/Skarsnik/Marienburg ( you get huge rep gains with most of the Empire for declaring war on and conquering Marienburg! ) you should be able to start getting some Military Access/Trade deals pretty quickly. Fighting Beastmen will just make it easier.Once you've got 2-3 strong armies with some mid tier troops, it's time to go East. If they haven't already started moving out, the VC will be preparing for their war with the Empire. Crush them before they get the chance. You have a completely safe West with no Orcs to think about, and you start with Military Access through Stirland. If you are fast enough ( and you should be because you won't be fucking around with Elector Counts/building up shitty provinces ) Templehof and Vlad will still be around and won't be allied to Mannfred. It just makes it even easier for you to attack and pick them off one by one, attacking Templehof first, then Vlad, then Mannfred. Bring a whole bunch of -corruption guys, switch the provinces over to Sigmarite Dogma as the province edict, and watch Sylvania become a strong part of your Empire.At this point you've basically won the game potentially 30-50 turns in. All Elector Counts should be 50+ if not higher with you for killing so many threats. You should have trade/Military Access with most of them. You have no real threats to your reign unless the Greenskins won the Badland fight. All Dwarfs will be 50+ or higher thanks to killing Skullsmasherz/Skarsnik/VC, and should be easy trade partners. Take your time turning the Sylvania's into a duo military province to prep for the Chaos Invasion. Go north and help out Kislev vs Norsca/Wintertooth. Give them tons of cash so they can really help build up their cities for the Invasion. And as soon as it pops, go set up Defensive/Military Alliances with all the Counts/Dwarfs/Bret/Kislev/Wood Elves, and put War Target Defend markers on the bigger Kislev cities. You'll have 10-15 full stack all endgame allied armies show up and hang out, ready to beat the crap out of Archaon.You basically want to avoid turning your Empire campaign into you singlehandidly trying to rebuild the Empire. Instead focus on playing show Emperor and do just enough heavy lifting the Counts respect you and will follow your example. I did a pretty similar tactics while playing my first empire legendary campaign yesterday.After securing reiksland I went for the count vampires who already destroyed stirland and then I reclaimed 4 differente province (including the 2 silvania)At this time Wisseland was a great ally and Tabaclaland got mad (for I don't know what) and stayed mad at me until chaos invasion (same for middleland). I then took the province north of Sylvania because it had been razed.While I had trouble continuing the expansion toward the middeland (raped by norsca) chaos was sieging my town north of sylvania 3 stack vs 1.Since all of my troops were busy west I figured why not try this coordinate attack with the defensive alliance, since it's a diplomaty feature it gotta be shitty but it's free.Oh boy I was wrong. 3 Turn later wisseland had brought it's 2 stack who attacked the guy sieging me and we won a pretty decisive battle.Defensive alliance are OPEdit: Could you specify in more details what you do in the early game? Because Last I checked you can't take grunburg turn 1. While the overall strategy looks interesting and I will give it a go, your description of the first few turns makes little sense.First of all, you state that the player should take Grunburg on Turn 1. That's literally impossible, as you straight up can't move that far. Also, you advise getting a second lord. There's pretty much no benefit to this, aside from maybe using him as bait in an ambush, but that's A.) unreliable, and B.) uneccessary, at least against Secessionists. Finally, you mention having Reikland secure on turn 3-5. Turn 3 isn't happening. Turn 5 is the earliest I've seen it done.AFAIK, the most efficient start would be:Turn 1: Get as close to the Rebel army as you can without attacking it (no need to), queue up recruitment. End turn, get attacked (this seems to be hard coded).Turn 2: Take Grunburg, recruit unitsTurn 3: Move towards Helmgart, making sure you end your turn in friendly territorry, recruit units, recruit Sons of Sigmar (you should be at 17 units now)Turn 4: Take Helmgart, you should get a second RoR unit. You can recruit up to a full stack.Turn 5: Take Eilheart. Reikland secured.The only way I can see of shaving off more time would be getting a second Lord and using your recruitment on him for 1-2 turns to take Eilheart a turn earlier, but that might leave you with too few units to take Helmgart.Also, you suggest going after Marienburg, but again, I don't see how exactly - by turn 5-6 Marienburg is generally under siege by Bretonnia, a siege which they maintain until the city surrenders. At least that's what heppens in almost every Empire game I've started.Another consideration would be if the player should bother upgrading their starting Barracks in Altdorf. Since that building line only goes up to level 3 it would be better to build it in one of the Settlements and not waste a slot in Altdorf. In fact, one of the Secessionist settlements starts with a level 1 Barracks that can be used for that purpose. Sure, you could always demolish the Altdorf one later, but it's still a waste of money, and you can make do with Tier 1 infantry while taking Reikland.EDIT: Oh, and I almost forgot, since the last patch, I consistently get invaded by Beastmen around turn 6-7, often with 2 stacks, which easily overrun even fortrified settlements. So chasing after Marienburg seems like a REALLY bad idea until I get at least 2 stacks going. And that's assuming that Brets don't grab it first. ![]() ![]() AFAIK, the most efficient start would be: Turn 1: Get as close to the Rebel army as you can without attacking it (no need to), queue up recruitment.Being super picky it's a tiny bit more efficient just to kill the rebel army on turn 1 and then retreat back to your border and recruit. It gives you an extra turns replenishment and allows you to disband any cost inefficient units (halberds) earlier. Also at turn 3 I move toward the border, recruit Sons of Sigmar and then fight the Bloodpine woods battle using teleport for 500g. You can then move your wizard from Altdorf to your army and deploy it getting the 10% discount on the Grunberg village upgrade and then add the wizard to your army for the Helmgart battle. This also means you get faster experience on your lord and wizard because they are fighting more battles earlier which is beneficial.Another consideration would be if the player should bother upgrading their starting Barracks in Altdorf.You get the first research upgrade earlier which is worth the 2000g imo. Otherwise you spend 4 turns to take Helmgart, 1 waiting for the for village upgrade to become available, 3 to build the village and 2 to build the barracks before you can start researching. That's basically 8 wasted turns of research for 2 technologies that are 100% worth it (+unit exp on recruitment and +5 Infantry Leadership) which rolls over later into economic/growth bonuses when you get the research available from the upgraded harbour. You also can't recruit Crossbows until turn 10 which while not strictly required are good units to have. Although I suppose you save a small amount on upkeep. He recommends wiping out the Greenskins before going to Marienburg, which is what I do as well. By the time you're finished with killing the Greenskin city the siege should be concluded. Total War Warhammer Empire TipsIf it's not I make that detour he talks about toward Skarsnik, destroy Karak Azgaraz, then hook back to Marienburg.Also he probably uses Home Region Movement Bonus to reach Grunburg on turn 1. The extra 10% allows you to get close enough, then you get the other +10% bonus for your first Lord skill, which brings you in range of Grunburg on turn 1. I always thought that not conquering the other empire factions, and leaving them as a buffer for choas was a most obvious move. But maybe thats from playing soo many TW campaigns before warhammer came out.The first time I played empire (ive only played legendary), I realised im much better off conquering bretonnia and having my back to the 'Wall' of the map. Aswell as my economy behind aldorf, with aldorf on my front. Chaos wasn't that hard anyway tho.but there are so many changes new factions since release, maybe conquering bretonnia is not longer worth it - and this guide is more up to date. You only ever want to confederate for achievement related stuff after Chaos is long gone.The thing about Empire is you don't want that land. You don't want their stuff. You don't want the AI gone. Warhammer Total War Empire Strategy GamesThe more Elector Counts that exist come the invasion, the easier the invasion gets.If you confederate Stirland for example, you get two cities. Even if you go all in and build full level city/full level town/full level tailor in both, you'll barely if ever make back the cost of building all that stuff up by the end of the game. Well past when Chaos arrived. You'll also now have to defend that territory against Beastmen and VC which means you need to have yet another army you can't really afford hanging around that region.Also due to public order stuff, especially on higher difficulties, you'll probably have to keep an army over there anyways just to deal with the public order penalties, especially once Chaos comes into play and corruption starts shooting up.Meanwhile if you just leave Stirland be and instead just ally with them come Invasion, you get.1-2 full 20/20 stack armies you can order around through the Map Coordination tools. Zero upkeep armies you never have to care about.Roughly the same amount of income you would have got from owning the province, just through trade.The confederate button is a trap basically.For example, in my Legendary win?Wissenland sent up 2 full armies.Stirland sent up 1 full army.Averland sent up 1 full army.Nordland sent over 1 full army.Middenland sent over 2 full armies.Talabecland sent over 2 full armies.Ostermark send over 2 full armies.( Hochland and Ostland did not survive the various Elector Count rivalries. )This was combined with my 3 full 20/20 all endgame Empire unit armies, Kislev's 2 20/20 stack armies, Brettonnia sent over 2 armies, Karak Norn sent over an army, Dwarfs sent over 2 armies, Wood Elves sent over 2 armies.We had OVER 20 ARMIES just sitting on various Kislev cities prepping for Archaon. He showed up, ran up to the big stack, and died instantly.
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